Auto Loot Hack Rf 2

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Auto Loot Hack Rf 2

• Please don't comment or pm me about this, I will not give you the source code or help you with writing your bot so stop asking! There are still many bots active on the market but none are mine, I stopped completely now. If you want to learn to code I recommend Python or Perl. So, I have a little confession to make.

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I have been running a steam market arbitrage bot for the last 4 months. It was around Jan 13, 2013. It started when I saw a SF Scattergun being sold on the steam market for only $3. I was refreshing the new listings, and I pressed the buy button, but I was too slow, someone else had already purchased it. Since the steam market opened in December, I had bought a lot of crates before by manually refreshing, and was also somewhat aware that other people were using bots to buy from the steam market. So, on Jan 17th, I decided to write and run a steam market bot, which would refresh the page, and start buying things at under the market price.

Buy low, sell high seemed like an obvious strategy. It would output a log file, which told me whether I was fast enough or not in buying a particular item. I kept my bots running as fast as possible by locating it as close to Valve HQ to minimise ping, so I chose the Oregon EC2 region hosting it on Amazon AWS. It cost roughly $25-30 per month to host it there, and I used about 800 GB down and 23 GB up of bandwidth per month, running between 3 to 15 concurrent http threads. At no time did I feel like I was straining their servers.

The bots would sleep with a few seconds delay depending on the response received. Software Untuk Compress Lagu: Full Version Software there. I was able to make easy profit using this, about $100-$300 a day.

I covered approx. 99% of the TF2 market, everything except for botkiller items and a few strange parts. I used catchalls and regular expressions to buy any items of a specific quality or type, for example: any genuine hats, anything with strange and festive in the name, or Level 0 vintage weapons and set buyout thresholds for each item. I was able to buy almost anything for well below market price.

The most profitable included 2 strange festive scatterguns for $23 and $2, salvaged crate #30s for between $0.02 and $25, a vintage bill's hat for $0.02, and thousands of crates series #1,#13,#14,#19,#21 for between $0.02 and $0.66 each. I traded the items, such as crate #19s bought for $0. Making Waves Studio Keygen Download. 02, for 1 tf2 key, even though they were worth more, and so they would just be resold on the market; the 200 item sale limit was restricting my ability to just resell those myself. Similarly for other low value items. Most of the dips in the graphs on each item in the market page were from my bot buying.

In total I bought over 10,000 items. I would manually resell higher value items such as salvaged crates at their market price to keep the steam wallet topped up, and just recently set up automated trading converting low value items to keys using the dispenser.tf site. It became an endless profit cycle which required minimal effort to maintain. Normal trading felt slow, boring and unprofitable. I used custom email notifications instead of Valve's to email myself the name of the item I bought and the price in the subject line. Every time my iphone lit up, it said that I bought x for y. It became an addiction.

This entry was posted on 3/25/2018.